![]() For more information and to provide feedback, please join us on Twitter, Discord, Reddit, Discussions. Maps: Showtime, Emporium, Nudleplex, Zoo, Meltdownįor a list of known issues and to report any bugs you encounter, please check our Bug Reporter Tool. Game Modes: Domination, Zone Control, and Team Deathmatch Now uses a scale of 0.1-10 displayed as 1-100. Previously it gave off the feeling of aim-assist being too strong which made it feel difficult to pull down to the target if your sight was above/below them.Īdjusted default settings and sensitivity scale.ĪDS Look sensitivity factors are now default 1.00x and are directly 1:1 with normal look sensitivity.įully adjusted sensitivity scale so it’s easier to understand true camera speed. This change should solve the issue of not being able to engage with a player who is sliding in front of you or at a different verticality than you. Removed slight acceleration on top of base speed.ĭefault setting changes - 20/20 Sensitivity, 1.00x Low and High Zoom, Left and Right dead zone to 10.ĭoubled the amount of Look Acceleration applied when the stick reaches 99% input.įixed an issue that was causing the camera to not stay level when moving stick strictly along the X or Y axis.ĭecreased the camera slowdown when aiming vertically.Fixed an issue where you could see through flash grenade effect using the pause menu.Resolved an issue when joining a match while being in a party could spawn you under the map.Please be sure to check your settings in the Practice Zone before jumping back in! We are going to continue to look at gamepad control feedback as a focus this week, so please let us know how the new experience feels! Patch Notes ![]() However, as a heads up we have reset everyone’s settings including those that play mouse and keyboard to set everything back to default. Please read below for additional details. There has also been an update to controller controls based on everyone’s feedback. You may have heard of this one – this week we will include Team Deathmatch!Īdditionally, party invitation system is back! On top of that, players who have been previously approved to Insider Sessions can invite five of their friends! Use this link: XDefiantFriendInvite Last week we gave you a brand-new map and this week we are releasing a brand-new mode. Insider Sessions is in-progress content that we are still working on. Healing rate for El Remedio has decreased from 60hp per second to 40hp per second.Remember that Insider Sessions is covered by NDA which prohibits the recording/capturing/sharing of XDefiant visually. Reduced HP boost to max at 100HP (vs previous 120HP) If these effects are active from any of the other healing abilities, the trait will cease healing. Health continues to regenerate until full.Įffect does not stack with other Libertad abilities or ultra. Many changes have been made across the game’s different features, like its factions, a new Net Code, better aim assist, new UI, reduced errors, 120hz mode for. ![]() When the Libertad takes damage, their health begins regenerating without delay. XDefiant has received new patch notes ahead of the open session that launches on June 21 to June 23, fixing a variety of issues and improving the overall server stability and latency. We've reinstated the Libertad trait to be active again. The number of errors players receive should be greatly reduced in Open Session.įactions – Ultras, Traits, and Abilities Libertad We feel this is a significant improvement for latency and fairness as well as a solid foundation for ongoing improvements.Then, you should get an e-mail from Ubisoft telling you your next steps. If you want to join in on the fun, all you need to do is head over to, scroll down to find the registration option, and sign up for your preferred platform. The Open Session closes for everyone on June 23 at 2 AM ET, giving you just a few days to try out XDefiant. Then, everyone else can get into the Open Session starting June 21 at 1 PM ET. First, anyone who played in the Closed Beta can hop in today, June 20 at 1 PM ET. The XDefiant beta has a two-tiered launch. ![]() Below, we'll take a look at when it starts, what changes you can expect from the Closed Beta, and how to get in and play yourself. Of course, it'll also give Ubisoft valuable data that it will use to improve the game even further. That beta goes live this week and will give anyone who wants the opportunity to jump into XDefiant the chance to see what's up for themselves. Earlier this month at the Ubisoft Forward event, it was announced that XDefiant would be having an Open Session for players to help test changes to the game from the Closed Beta.
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